﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;

namespace Terraria.ID
{
	// Token: 0x0200036D RID: 877
	public class NPCID
	{
		// Token: 0x06001FB0 RID: 8112 RVA: 0x00455828 File Offset: 0x00453A28
		public static int FromLegacyName(string name)
		{
			int result;
			if (NPCID.LegacyNameToIdMap.TryGetValue(name, out result))
			{
				return result;
			}
			return 0;
		}

		// Token: 0x06001FB1 RID: 8113 RVA: 0x0001640E File Offset: 0x0001460E
		public static int FromNetId(int id)
		{
			if (id < 0)
			{
				return NPCID.NetIdMap[-id - 1];
			}
			return id;
		}

		// Token: 0x04003208 RID: 12808
		public const short BigHornetStingy = -65;

		// Token: 0x04003209 RID: 12809
		public const short LittleHornetStingy = -64;

		// Token: 0x0400320A RID: 12810
		public const short BigHornetSpikey = -63;

		// Token: 0x0400320B RID: 12811
		public const short LittleHornetSpikey = -62;

		// Token: 0x0400320C RID: 12812
		public const short BigHornetLeafy = -61;

		// Token: 0x0400320D RID: 12813
		public const short LittleHornetLeafy = -60;

		// Token: 0x0400320E RID: 12814
		public const short BigHornetHoney = -59;

		// Token: 0x0400320F RID: 12815
		public const short LittleHornetHoney = -58;

		// Token: 0x04003210 RID: 12816
		public const short BigHornetFatty = -57;

		// Token: 0x04003211 RID: 12817
		public const short LittleHornetFatty = -56;

		// Token: 0x04003212 RID: 12818
		public const short BigRainZombie = -55;

		// Token: 0x04003213 RID: 12819
		public const short SmallRainZombie = -54;

		// Token: 0x04003214 RID: 12820
		public const short BigPantlessSkeleton = -53;

		// Token: 0x04003215 RID: 12821
		public const short SmallPantlessSkeleton = -52;

		// Token: 0x04003216 RID: 12822
		public const short BigMisassembledSkeleton = -51;

		// Token: 0x04003217 RID: 12823
		public const short SmallMisassembledSkeleton = -50;

		// Token: 0x04003218 RID: 12824
		public const short BigHeadacheSkeleton = -49;

		// Token: 0x04003219 RID: 12825
		public const short SmallHeadacheSkeleton = -48;

		// Token: 0x0400321A RID: 12826
		public const short BigSkeleton = -47;

		// Token: 0x0400321B RID: 12827
		public const short SmallSkeleton = -46;

		// Token: 0x0400321C RID: 12828
		public const short BigFemaleZombie = -45;

		// Token: 0x0400321D RID: 12829
		public const short SmallFemaleZombie = -44;

		// Token: 0x0400321E RID: 12830
		public const short DemonEye2 = -43;

		// Token: 0x0400321F RID: 12831
		public const short PurpleEye2 = -42;

		// Token: 0x04003220 RID: 12832
		public const short GreenEye2 = -41;

		// Token: 0x04003221 RID: 12833
		public const short DialatedEye2 = -40;

		// Token: 0x04003222 RID: 12834
		public const short SleepyEye2 = -39;

		// Token: 0x04003223 RID: 12835
		public const short CataractEye2 = -38;

		// Token: 0x04003224 RID: 12836
		public const short BigTwiggyZombie = -37;

		// Token: 0x04003225 RID: 12837
		public const short SmallTwiggyZombie = -36;

		// Token: 0x04003226 RID: 12838
		public const short BigSwampZombie = -35;

		// Token: 0x04003227 RID: 12839
		public const short SmallSwampZombie = -34;

		// Token: 0x04003228 RID: 12840
		public const short BigSlimedZombie = -33;

		// Token: 0x04003229 RID: 12841
		public const short SmallSlimedZombie = -32;

		// Token: 0x0400322A RID: 12842
		public const short BigPincushionZombie = -31;

		// Token: 0x0400322B RID: 12843
		public const short SmallPincushionZombie = -30;

		// Token: 0x0400322C RID: 12844
		public const short BigBaldZombie = -29;

		// Token: 0x0400322D RID: 12845
		public const short SmallBaldZombie = -28;

		// Token: 0x0400322E RID: 12846
		public const short BigZombie = -27;

		// Token: 0x0400322F RID: 12847
		public const short SmallZombie = -26;

		// Token: 0x04003230 RID: 12848
		public const short BigCrimslime = -25;

		// Token: 0x04003231 RID: 12849
		public const short LittleCrimslime = -24;

		// Token: 0x04003232 RID: 12850
		public const short BigCrimera = -23;

		// Token: 0x04003233 RID: 12851
		public const short LittleCrimera = -22;

		// Token: 0x04003234 RID: 12852
		public const short GiantMossHornet = -21;

		// Token: 0x04003235 RID: 12853
		public const short BigMossHornet = -20;

		// Token: 0x04003236 RID: 12854
		public const short LittleMossHornet = -19;

		// Token: 0x04003237 RID: 12855
		public const short TinyMossHornet = -18;

		// Token: 0x04003238 RID: 12856
		public const short BigStinger = -17;

		// Token: 0x04003239 RID: 12857
		public const short LittleStinger = -16;

		// Token: 0x0400323A RID: 12858
		public const short HeavySkeleton = -15;

		// Token: 0x0400323B RID: 12859
		public const short BigBoned = -14;

		// Token: 0x0400323C RID: 12860
		public const short ShortBones = -13;

		// Token: 0x0400323D RID: 12861
		public const short BigEater = -12;

		// Token: 0x0400323E RID: 12862
		public const short LittleEater = -11;

		// Token: 0x0400323F RID: 12863
		public const short JungleSlime = -10;

		// Token: 0x04003240 RID: 12864
		public const short YellowSlime = -9;

		// Token: 0x04003241 RID: 12865
		public const short RedSlime = -8;

		// Token: 0x04003242 RID: 12866
		public const short PurpleSlime = -7;

		// Token: 0x04003243 RID: 12867
		public const short BlackSlime = -6;

		// Token: 0x04003244 RID: 12868
		public const short BabySlime = -5;

		// Token: 0x04003245 RID: 12869
		public const short Pinky = -4;

		// Token: 0x04003246 RID: 12870
		public const short GreenSlime = -3;

		// Token: 0x04003247 RID: 12871
		public const short Slimer2 = -2;

		// Token: 0x04003248 RID: 12872
		public const short Slimeling = -1;

		// Token: 0x04003249 RID: 12873
		public const short None = 0;

		// Token: 0x0400324A RID: 12874
		public const short BlueSlime = 1;

		// Token: 0x0400324B RID: 12875
		public const short DemonEye = 2;

		// Token: 0x0400324C RID: 12876
		public const short Zombie = 3;

		// Token: 0x0400324D RID: 12877
		public const short EyeofCthulhu = 4;

		// Token: 0x0400324E RID: 12878
		public const short ServantofCthulhu = 5;

		// Token: 0x0400324F RID: 12879
		public const short EaterofSouls = 6;

		// Token: 0x04003250 RID: 12880
		public const short DevourerHead = 7;

		// Token: 0x04003251 RID: 12881
		public const short DevourerBody = 8;

		// Token: 0x04003252 RID: 12882
		public const short DevourerTail = 9;

		// Token: 0x04003253 RID: 12883
		public const short GiantWormHead = 10;

		// Token: 0x04003254 RID: 12884
		public const short GiantWormBody = 11;

		// Token: 0x04003255 RID: 12885
		public const short GiantWormTail = 12;

		// Token: 0x04003256 RID: 12886
		public const short EaterofWorldsHead = 13;

		// Token: 0x04003257 RID: 12887
		public const short EaterofWorldsBody = 14;

		// Token: 0x04003258 RID: 12888
		public const short EaterofWorldsTail = 15;

		// Token: 0x04003259 RID: 12889
		public const short MotherSlime = 16;

		// Token: 0x0400325A RID: 12890
		public const short Merchant = 17;

		// Token: 0x0400325B RID: 12891
		public const short Nurse = 18;

		// Token: 0x0400325C RID: 12892
		public const short ArmsDealer = 19;

		// Token: 0x0400325D RID: 12893
		public const short Dryad = 20;

		// Token: 0x0400325E RID: 12894
		public const short Skeleton = 21;

		// Token: 0x0400325F RID: 12895
		public const short Guide = 22;

		// Token: 0x04003260 RID: 12896
		public const short MeteorHead = 23;

		// Token: 0x04003261 RID: 12897
		public const short FireImp = 24;

		// Token: 0x04003262 RID: 12898
		public const short BurningSphere = 25;

		// Token: 0x04003263 RID: 12899
		public const short GoblinPeon = 26;

		// Token: 0x04003264 RID: 12900
		public const short GoblinThief = 27;

		// Token: 0x04003265 RID: 12901
		public const short GoblinWarrior = 28;

		// Token: 0x04003266 RID: 12902
		public const short GoblinSorcerer = 29;

		// Token: 0x04003267 RID: 12903
		public const short ChaosBall = 30;

		// Token: 0x04003268 RID: 12904
		public const short AngryBones = 31;

		// Token: 0x04003269 RID: 12905
		public const short DarkCaster = 32;

		// Token: 0x0400326A RID: 12906
		public const short WaterSphere = 33;

		// Token: 0x0400326B RID: 12907
		public const short CursedSkull = 34;

		// Token: 0x0400326C RID: 12908
		public const short SkeletronHead = 35;

		// Token: 0x0400326D RID: 12909
		public const short SkeletronHand = 36;

		// Token: 0x0400326E RID: 12910
		public const short OldMan = 37;

		// Token: 0x0400326F RID: 12911
		public const short Demolitionist = 38;

		// Token: 0x04003270 RID: 12912
		public const short BoneSerpentHead = 39;

		// Token: 0x04003271 RID: 12913
		public const short BoneSerpentBody = 40;

		// Token: 0x04003272 RID: 12914
		public const short BoneSerpentTail = 41;

		// Token: 0x04003273 RID: 12915
		public const short Hornet = 42;

		// Token: 0x04003274 RID: 12916
		public const short ManEater = 43;

		// Token: 0x04003275 RID: 12917
		public const short UndeadMiner = 44;

		// Token: 0x04003276 RID: 12918
		public const short Tim = 45;

		// Token: 0x04003277 RID: 12919
		public const short Bunny = 46;

		// Token: 0x04003278 RID: 12920
		public const short CorruptBunny = 47;

		// Token: 0x04003279 RID: 12921
		public const short Harpy = 48;

		// Token: 0x0400327A RID: 12922
		public const short CaveBat = 49;

		// Token: 0x0400327B RID: 12923
		public const short KingSlime = 50;

		// Token: 0x0400327C RID: 12924
		public const short JungleBat = 51;

		// Token: 0x0400327D RID: 12925
		public const short DoctorBones = 52;

		// Token: 0x0400327E RID: 12926
		public const short TheGroom = 53;

		// Token: 0x0400327F RID: 12927
		public const short Clothier = 54;

		// Token: 0x04003280 RID: 12928
		public const short Goldfish = 55;

		// Token: 0x04003281 RID: 12929
		public const short Snatcher = 56;

		// Token: 0x04003282 RID: 12930
		public const short CorruptGoldfish = 57;

		// Token: 0x04003283 RID: 12931
		public const short Piranha = 58;

		// Token: 0x04003284 RID: 12932
		public const short LavaSlime = 59;

		// Token: 0x04003285 RID: 12933
		public const short Hellbat = 60;

		// Token: 0x04003286 RID: 12934
		public const short Vulture = 61;

		// Token: 0x04003287 RID: 12935
		public const short Demon = 62;

		// Token: 0x04003288 RID: 12936
		public const short BlueJellyfish = 63;

		// Token: 0x04003289 RID: 12937
		public const short PinkJellyfish = 64;

		// Token: 0x0400328A RID: 12938
		public const short Shark = 65;

		// Token: 0x0400328B RID: 12939
		public const short VoodooDemon = 66;

		// Token: 0x0400328C RID: 12940
		public const short Crab = 67;

		// Token: 0x0400328D RID: 12941
		public const short DungeonGuardian = 68;

		// Token: 0x0400328E RID: 12942
		public const short Antlion = 69;

		// Token: 0x0400328F RID: 12943
		public const short SpikeBall = 70;

		// Token: 0x04003290 RID: 12944
		public const short DungeonSlime = 71;

		// Token: 0x04003291 RID: 12945
		public const short BlazingWheel = 72;

		// Token: 0x04003292 RID: 12946
		public const short GoblinScout = 73;

		// Token: 0x04003293 RID: 12947
		public const short Bird = 74;

		// Token: 0x04003294 RID: 12948
		public const short Pixie = 75;

		// Token: 0x04003295 RID: 12949
		public const short None2 = 76;

		// Token: 0x04003296 RID: 12950
		public const short ArmoredSkeleton = 77;

		// Token: 0x04003297 RID: 12951
		public const short Mummy = 78;

		// Token: 0x04003298 RID: 12952
		public const short DarkMummy = 79;

		// Token: 0x04003299 RID: 12953
		public const short LightMummy = 80;

		// Token: 0x0400329A RID: 12954
		public const short CorruptSlime = 81;

		// Token: 0x0400329B RID: 12955
		public const short Wraith = 82;

		// Token: 0x0400329C RID: 12956
		public const short CursedHammer = 83;

		// Token: 0x0400329D RID: 12957
		public const short EnchantedSword = 84;

		// Token: 0x0400329E RID: 12958
		public const short Mimic = 85;

		// Token: 0x0400329F RID: 12959
		public const short Unicorn = 86;

		// Token: 0x040032A0 RID: 12960
		public const short WyvernHead = 87;

		// Token: 0x040032A1 RID: 12961
		public const short WyvernLegs = 88;

		// Token: 0x040032A2 RID: 12962
		public const short WyvernBody = 89;

		// Token: 0x040032A3 RID: 12963
		public const short WyvernBody2 = 90;

		// Token: 0x040032A4 RID: 12964
		public const short WyvernBody3 = 91;

		// Token: 0x040032A5 RID: 12965
		public const short WyvernTail = 92;

		// Token: 0x040032A6 RID: 12966
		public const short GiantBat = 93;

		// Token: 0x040032A7 RID: 12967
		public const short Corruptor = 94;

		// Token: 0x040032A8 RID: 12968
		public const short DiggerHead = 95;

		// Token: 0x040032A9 RID: 12969
		public const short DiggerBody = 96;

		// Token: 0x040032AA RID: 12970
		public const short DiggerTail = 97;

		// Token: 0x040032AB RID: 12971
		public const short SeekerHead = 98;

		// Token: 0x040032AC RID: 12972
		public const short SeekerBody = 99;

		// Token: 0x040032AD RID: 12973
		public const short SeekerTail = 100;

		// Token: 0x040032AE RID: 12974
		public const short Clinger = 101;

		// Token: 0x040032AF RID: 12975
		public const short AnglerFish = 102;

		// Token: 0x040032B0 RID: 12976
		public const short GreenJellyfish = 103;

		// Token: 0x040032B1 RID: 12977
		public const short Werewolf = 104;

		// Token: 0x040032B2 RID: 12978
		public const short BoundGoblin = 105;

		// Token: 0x040032B3 RID: 12979
		public const short BoundWizard = 106;

		// Token: 0x040032B4 RID: 12980
		public const short GoblinTinkerer = 107;

		// Token: 0x040032B5 RID: 12981
		public const short Wizard = 108;

		// Token: 0x040032B6 RID: 12982
		public const short Clown = 109;

		// Token: 0x040032B7 RID: 12983
		public const short SkeletonArcher = 110;

		// Token: 0x040032B8 RID: 12984
		public const short GoblinArcher = 111;

		// Token: 0x040032B9 RID: 12985
		public const short VileSpit = 112;

		// Token: 0x040032BA RID: 12986
		public const short WallofFlesh = 113;

		// Token: 0x040032BB RID: 12987
		public const short WallofFleshEye = 114;

		// Token: 0x040032BC RID: 12988
		public const short TheHungry = 115;

		// Token: 0x040032BD RID: 12989
		public const short TheHungryII = 116;

		// Token: 0x040032BE RID: 12990
		public const short LeechHead = 117;

		// Token: 0x040032BF RID: 12991
		public const short LeechBody = 118;

		// Token: 0x040032C0 RID: 12992
		public const short LeechTail = 119;

		// Token: 0x040032C1 RID: 12993
		public const short ChaosElemental = 120;

		// Token: 0x040032C2 RID: 12994
		public const short Slimer = 121;

		// Token: 0x040032C3 RID: 12995
		public const short Gastropod = 122;

		// Token: 0x040032C4 RID: 12996
		public const short BoundMechanic = 123;

		// Token: 0x040032C5 RID: 12997
		public const short Mechanic = 124;

		// Token: 0x040032C6 RID: 12998
		public const short Retinazer = 125;

		// Token: 0x040032C7 RID: 12999
		public const short Spazmatism = 126;

		// Token: 0x040032C8 RID: 13000
		public const short SkeletronPrime = 127;

		// Token: 0x040032C9 RID: 13001
		public const short PrimeCannon = 128;

		// Token: 0x040032CA RID: 13002
		public const short PrimeSaw = 129;

		// Token: 0x040032CB RID: 13003
		public const short PrimeVice = 130;

		// Token: 0x040032CC RID: 13004
		public const short PrimeLaser = 131;

		// Token: 0x040032CD RID: 13005
		public const short BaldZombie = 132;

		// Token: 0x040032CE RID: 13006
		public const short WanderingEye = 133;

		// Token: 0x040032CF RID: 13007
		public const short TheDestroyer = 134;

		// Token: 0x040032D0 RID: 13008
		public const short TheDestroyerBody = 135;

		// Token: 0x040032D1 RID: 13009
		public const short TheDestroyerTail = 136;

		// Token: 0x040032D2 RID: 13010
		public const short IlluminantBat = 137;

		// Token: 0x040032D3 RID: 13011
		public const short IlluminantSlime = 138;

		// Token: 0x040032D4 RID: 13012
		public const short Probe = 139;

		// Token: 0x040032D5 RID: 13013
		public const short PossessedArmor = 140;

		// Token: 0x040032D6 RID: 13014
		public const short ToxicSludge = 141;

		// Token: 0x040032D7 RID: 13015
		public const short SantaClaus = 142;

		// Token: 0x040032D8 RID: 13016
		public const short SnowmanGangsta = 143;

		// Token: 0x040032D9 RID: 13017
		public const short MisterStabby = 144;

		// Token: 0x040032DA RID: 13018
		public const short SnowBalla = 145;

		// Token: 0x040032DB RID: 13019
		public const short None3 = 146;

		// Token: 0x040032DC RID: 13020
		public const short IceSlime = 147;

		// Token: 0x040032DD RID: 13021
		public const short Penguin = 148;

		// Token: 0x040032DE RID: 13022
		public const short PenguinBlack = 149;

		// Token: 0x040032DF RID: 13023
		public const short IceBat = 150;

		// Token: 0x040032E0 RID: 13024
		public const short Lavabat = 151;

		// Token: 0x040032E1 RID: 13025
		public const short GiantFlyingFox = 152;

		// Token: 0x040032E2 RID: 13026
		public const short GiantTortoise = 153;

		// Token: 0x040032E3 RID: 13027
		public const short IceTortoise = 154;

		// Token: 0x040032E4 RID: 13028
		public const short Wolf = 155;

		// Token: 0x040032E5 RID: 13029
		public const short RedDevil = 156;

		// Token: 0x040032E6 RID: 13030
		public const short Arapaima = 157;

		// Token: 0x040032E7 RID: 13031
		public const short VampireBat = 158;

		// Token: 0x040032E8 RID: 13032
		public const short Vampire = 159;

		// Token: 0x040032E9 RID: 13033
		public const short Truffle = 160;

		// Token: 0x040032EA RID: 13034
		public const short ZombieEskimo = 161;

		// Token: 0x040032EB RID: 13035
		public const short Frankenstein = 162;

		// Token: 0x040032EC RID: 13036
		public const short BlackRecluse = 163;

		// Token: 0x040032ED RID: 13037
		public const short WallCreeper = 164;

		// Token: 0x040032EE RID: 13038
		public const short WallCreeperWall = 165;

		// Token: 0x040032EF RID: 13039
		public const short SwampThing = 166;

		// Token: 0x040032F0 RID: 13040
		public const short UndeadViking = 167;

		// Token: 0x040032F1 RID: 13041
		public const short CorruptPenguin = 168;

		// Token: 0x040032F2 RID: 13042
		public const short IceElemental = 169;

		// Token: 0x040032F3 RID: 13043
		public const short PigronCorruption = 170;

		// Token: 0x040032F4 RID: 13044
		public const short PigronHallow = 171;

		// Token: 0x040032F5 RID: 13045
		public const short RuneWizard = 172;

		// Token: 0x040032F6 RID: 13046
		public const short Crimera = 173;

		// Token: 0x040032F7 RID: 13047
		public const short Herpling = 174;

		// Token: 0x040032F8 RID: 13048
		public const short AngryTrapper = 175;

		// Token: 0x040032F9 RID: 13049
		public const short MossHornet = 176;

		// Token: 0x040032FA RID: 13050
		public const short Derpling = 177;

		// Token: 0x040032FB RID: 13051
		public const short Steampunker = 178;

		// Token: 0x040032FC RID: 13052
		public const short CrimsonAxe = 179;

		// Token: 0x040032FD RID: 13053
		public const short PigronCrimson = 180;

		// Token: 0x040032FE RID: 13054
		public const short FaceMonster = 181;

		// Token: 0x040032FF RID: 13055
		public const short FloatyGross = 182;

		// Token: 0x04003300 RID: 13056
		public const short Crimslime = 183;

		// Token: 0x04003301 RID: 13057
		public const short SpikedIceSlime = 184;

		// Token: 0x04003302 RID: 13058
		public const short SnowFlinx = 185;

		// Token: 0x04003303 RID: 13059
		public const short PincushionZombie = 186;

		// Token: 0x04003304 RID: 13060
		public const short SlimedZombie = 187;

		// Token: 0x04003305 RID: 13061
		public const short SwampZombie = 188;

		// Token: 0x04003306 RID: 13062
		public const short TwiggyZombie = 189;

		// Token: 0x04003307 RID: 13063
		public const short CataractEye = 190;

		// Token: 0x04003308 RID: 13064
		public const short SleepyEye = 191;

		// Token: 0x04003309 RID: 13065
		public const short DialatedEye = 192;

		// Token: 0x0400330A RID: 13066
		public const short GreenEye = 193;

		// Token: 0x0400330B RID: 13067
		public const short PurpleEye = 194;

		// Token: 0x0400330C RID: 13068
		public const short LostGirl = 195;

		// Token: 0x0400330D RID: 13069
		public const short Nymph = 196;

		// Token: 0x0400330E RID: 13070
		public const short ArmoredViking = 197;

		// Token: 0x0400330F RID: 13071
		public const short Lihzahrd = 198;

		// Token: 0x04003310 RID: 13072
		public const short LihzahrdCrawler = 199;

		// Token: 0x04003311 RID: 13073
		public const short FemaleZombie = 200;

		// Token: 0x04003312 RID: 13074
		public const short HeadacheSkeleton = 201;

		// Token: 0x04003313 RID: 13075
		public const short MisassembledSkeleton = 202;

		// Token: 0x04003314 RID: 13076
		public const short PantlessSkeleton = 203;

		// Token: 0x04003315 RID: 13077
		public const short SpikedJungleSlime = 204;

		// Token: 0x04003316 RID: 13078
		public const short Moth = 205;

		// Token: 0x04003317 RID: 13079
		public const short IcyMerman = 206;

		// Token: 0x04003318 RID: 13080
		public const short DyeTrader = 207;

		// Token: 0x04003319 RID: 13081
		public const short PartyGirl = 208;

		// Token: 0x0400331A RID: 13082
		public const short Cyborg = 209;

		// Token: 0x0400331B RID: 13083
		public const short Bee = 210;

		// Token: 0x0400331C RID: 13084
		public const short BeeSmall = 211;

		// Token: 0x0400331D RID: 13085
		public const short PirateDeckhand = 212;

		// Token: 0x0400331E RID: 13086
		public const short PirateCorsair = 213;

		// Token: 0x0400331F RID: 13087
		public const short PirateDeadeye = 214;

		// Token: 0x04003320 RID: 13088
		public const short PirateCrossbower = 215;

		// Token: 0x04003321 RID: 13089
		public const short PirateCaptain = 216;

		// Token: 0x04003322 RID: 13090
		public const short CochinealBeetle = 217;

		// Token: 0x04003323 RID: 13091
		public const short CyanBeetle = 218;

		// Token: 0x04003324 RID: 13092
		public const short LacBeetle = 219;

		// Token: 0x04003325 RID: 13093
		public const short SeaSnail = 220;

		// Token: 0x04003326 RID: 13094
		public const short Squid = 221;

		// Token: 0x04003327 RID: 13095
		public const short QueenBee = 222;

		// Token: 0x04003328 RID: 13096
		public const short ZombieRaincoat = 223;

		// Token: 0x04003329 RID: 13097
		public const short FlyingFish = 224;

		// Token: 0x0400332A RID: 13098
		public const short UmbrellaSlime = 225;

		// Token: 0x0400332B RID: 13099
		public const short FlyingSnake = 226;

		// Token: 0x0400332C RID: 13100
		public const short Painter = 227;

		// Token: 0x0400332D RID: 13101
		public const short WitchDoctor = 228;

		// Token: 0x0400332E RID: 13102
		public const short Pirate = 229;

		// Token: 0x0400332F RID: 13103
		public const short GoldfishWalker = 230;

		// Token: 0x04003330 RID: 13104
		public const short HornetFatty = 231;

		// Token: 0x04003331 RID: 13105
		public const short HornetHoney = 232;

		// Token: 0x04003332 RID: 13106
		public const short HornetLeafy = 233;

		// Token: 0x04003333 RID: 13107
		public const short HornetSpikey = 234;

		// Token: 0x04003334 RID: 13108
		public const short HornetStingy = 235;

		// Token: 0x04003335 RID: 13109
		public const short JungleCreeper = 236;

		// Token: 0x04003336 RID: 13110
		public const short JungleCreeperWall = 237;

		// Token: 0x04003337 RID: 13111
		public const short BlackRecluseWall = 238;

		// Token: 0x04003338 RID: 13112
		public const short BloodCrawler = 239;

		// Token: 0x04003339 RID: 13113
		public const short BloodCrawlerWall = 240;

		// Token: 0x0400333A RID: 13114
		public const short BloodFeeder = 241;

		// Token: 0x0400333B RID: 13115
		public const short BloodJelly = 242;

		// Token: 0x0400333C RID: 13116
		public const short IceGolem = 243;

		// Token: 0x0400333D RID: 13117
		public const short RainbowSlime = 244;

		// Token: 0x0400333E RID: 13118
		public const short Golem = 245;

		// Token: 0x0400333F RID: 13119
		public const short GolemHead = 246;

		// Token: 0x04003340 RID: 13120
		public const short GolemFistLeft = 247;

		// Token: 0x04003341 RID: 13121
		public const short GolemFistRight = 248;

		// Token: 0x04003342 RID: 13122
		public const short GolemHeadFree = 249;

		// Token: 0x04003343 RID: 13123
		public const short AngryNimbus = 250;

		// Token: 0x04003344 RID: 13124
		public const short Eyezor = 251;

		// Token: 0x04003345 RID: 13125
		public const short Parrot = 252;

		// Token: 0x04003346 RID: 13126
		public const short Reaper = 253;

		// Token: 0x04003347 RID: 13127
		public const short ZombieMushroom = 254;

		// Token: 0x04003348 RID: 13128
		public const short ZombieMushroomHat = 255;

		// Token: 0x04003349 RID: 13129
		public const short FungoFish = 256;

		// Token: 0x0400334A RID: 13130
		public const short AnomuraFungus = 257;

		// Token: 0x0400334B RID: 13131
		public const short MushiLadybug = 258;

		// Token: 0x0400334C RID: 13132
		public const short FungiBulb = 259;

		// Token: 0x0400334D RID: 13133
		public const short GiantFungiBulb = 260;

		// Token: 0x0400334E RID: 13134
		public const short FungiSpore = 261;

		// Token: 0x0400334F RID: 13135
		public const short Plantera = 262;

		// Token: 0x04003350 RID: 13136
		public const short PlanterasHook = 263;

		// Token: 0x04003351 RID: 13137
		public const short PlanterasTentacle = 264;

		// Token: 0x04003352 RID: 13138
		public const short Spore = 265;

		// Token: 0x04003353 RID: 13139
		public const short BrainofCthulhu = 266;

		// Token: 0x04003354 RID: 13140
		public const short Creeper = 267;

		// Token: 0x04003355 RID: 13141
		public const short IchorSticker = 268;

		// Token: 0x04003356 RID: 13142
		public const short RustyArmoredBonesAxe = 269;

		// Token: 0x04003357 RID: 13143
		public const short RustyArmoredBonesFlail = 270;

		// Token: 0x04003358 RID: 13144
		public const short RustyArmoredBonesSword = 271;

		// Token: 0x04003359 RID: 13145
		public const short RustyArmoredBonesSwordNoArmor = 272;

		// Token: 0x0400335A RID: 13146
		public const short BlueArmoredBones = 273;

		// Token: 0x0400335B RID: 13147
		public const short BlueArmoredBonesMace = 274;

		// Token: 0x0400335C RID: 13148
		public const short BlueArmoredBonesNoPants = 275;

		// Token: 0x0400335D RID: 13149
		public const short BlueArmoredBonesSword = 276;

		// Token: 0x0400335E RID: 13150
		public const short HellArmoredBones = 277;

		// Token: 0x0400335F RID: 13151
		public const short HellArmoredBonesSpikeShield = 278;

		// Token: 0x04003360 RID: 13152
		public const short HellArmoredBonesMace = 279;

		// Token: 0x04003361 RID: 13153
		public const short HellArmoredBonesSword = 280;

		// Token: 0x04003362 RID: 13154
		public const short RaggedCaster = 281;

		// Token: 0x04003363 RID: 13155
		public const short RaggedCasterOpenCoat = 282;

		// Token: 0x04003364 RID: 13156
		public const short Necromancer = 283;

		// Token: 0x04003365 RID: 13157
		public const short NecromancerArmored = 284;

		// Token: 0x04003366 RID: 13158
		public const short DiabolistRed = 285;

		// Token: 0x04003367 RID: 13159
		public const short DiabolistWhite = 286;

		// Token: 0x04003368 RID: 13160
		public const short BoneLee = 287;

		// Token: 0x04003369 RID: 13161
		public const short DungeonSpirit = 288;

		// Token: 0x0400336A RID: 13162
		public const short GiantCursedSkull = 289;

		// Token: 0x0400336B RID: 13163
		public const short Paladin = 290;

		// Token: 0x0400336C RID: 13164
		public const short SkeletonSniper = 291;

		// Token: 0x0400336D RID: 13165
		public const short TacticalSkeleton = 292;

		// Token: 0x0400336E RID: 13166
		public const short SkeletonCommando = 293;

		// Token: 0x0400336F RID: 13167
		public const short AngryBonesBig = 294;

		// Token: 0x04003370 RID: 13168
		public const short AngryBonesBigMuscle = 295;

		// Token: 0x04003371 RID: 13169
		public const short AngryBonesBigHelmet = 296;

		// Token: 0x04003372 RID: 13170
		public const short BirdBlue = 297;

		// Token: 0x04003373 RID: 13171
		public const short BirdRed = 298;

		// Token: 0x04003374 RID: 13172
		public const short Squirrel = 299;

		// Token: 0x04003375 RID: 13173
		public const short Mouse = 300;

		// Token: 0x04003376 RID: 13174
		public const short Raven = 301;

		// Token: 0x04003377 RID: 13175
		public const short SlimeMasked = 302;

		// Token: 0x04003378 RID: 13176
		public const short BunnySlimed = 303;

		// Token: 0x04003379 RID: 13177
		public const short HoppinJack = 304;

		// Token: 0x0400337A RID: 13178
		public const short Scarecrow1 = 305;

		// Token: 0x0400337B RID: 13179
		public const short Scarecrow2 = 306;

		// Token: 0x0400337C RID: 13180
		public const short Scarecrow3 = 307;

		// Token: 0x0400337D RID: 13181
		public const short Scarecrow4 = 308;

		// Token: 0x0400337E RID: 13182
		public const short Scarecrow5 = 309;

		// Token: 0x0400337F RID: 13183
		public const short Scarecrow6 = 310;

		// Token: 0x04003380 RID: 13184
		public const short Scarecrow7 = 311;

		// Token: 0x04003381 RID: 13185
		public const short Scarecrow8 = 312;

		// Token: 0x04003382 RID: 13186
		public const short Scarecrow9 = 313;

		// Token: 0x04003383 RID: 13187
		public const short Scarecrow10 = 314;

		// Token: 0x04003384 RID: 13188
		public const short HeadlessHorseman = 315;

		// Token: 0x04003385 RID: 13189
		public const short Ghost = 316;

		// Token: 0x04003386 RID: 13190
		public const short DemonEyeOwl = 317;

		// Token: 0x04003387 RID: 13191
		public const short DemonEyeSpaceship = 318;

		// Token: 0x04003388 RID: 13192
		public const short ZombieDoctor = 319;

		// Token: 0x04003389 RID: 13193
		public const short ZombieSuperman = 320;

		// Token: 0x0400338A RID: 13194
		public const short ZombiePixie = 321;

		// Token: 0x0400338B RID: 13195
		public const short SkeletonTopHat = 322;

		// Token: 0x0400338C RID: 13196
		public const short SkeletonAstonaut = 323;

		// Token: 0x0400338D RID: 13197
		public const short SkeletonAlien = 324;

		// Token: 0x0400338E RID: 13198
		public const short MourningWood = 325;

		// Token: 0x0400338F RID: 13199
		public const short Splinterling = 326;

		// Token: 0x04003390 RID: 13200
		public const short Pumpking = 327;

		// Token: 0x04003391 RID: 13201
		public const short PumpkingBlade = 328;

		// Token: 0x04003392 RID: 13202
		public const short Hellhound = 329;

		// Token: 0x04003393 RID: 13203
		public const short Poltergeist = 330;

		// Token: 0x04003394 RID: 13204
		public const short ZombieXmas = 331;

		// Token: 0x04003395 RID: 13205
		public const short ZombieSweater = 332;

		// Token: 0x04003396 RID: 13206
		public const short SlimeRibbonWhite = 333;

		// Token: 0x04003397 RID: 13207
		public const short SlimeRibbonYellow = 334;

		// Token: 0x04003398 RID: 13208
		public const short SlimeRibbonGreen = 335;

		// Token: 0x04003399 RID: 13209
		public const short SlimeRibbonRed = 336;

		// Token: 0x0400339A RID: 13210
		public const short BunnyXmas = 337;

		// Token: 0x0400339B RID: 13211
		public const short ZombieElf = 338;

		// Token: 0x0400339C RID: 13212
		public const short ZombieElfBeard = 339;

		// Token: 0x0400339D RID: 13213
		public const short ZombieElfGirl = 340;

		// Token: 0x0400339E RID: 13214
		public const short PresentMimic = 341;

		// Token: 0x0400339F RID: 13215
		public const short GingerbreadMan = 342;

		// Token: 0x040033A0 RID: 13216
		public const short Yeti = 343;

		// Token: 0x040033A1 RID: 13217
		public const short Everscream = 344;

		// Token: 0x040033A2 RID: 13218
		public const short IceQueen = 345;

		// Token: 0x040033A3 RID: 13219
		public const short SantaNK1 = 346;

		// Token: 0x040033A4 RID: 13220
		public const short ElfCopter = 347;

		// Token: 0x040033A5 RID: 13221
		public const short Nutcracker = 348;

		// Token: 0x040033A6 RID: 13222
		public const short NutcrackerSpinning = 349;

		// Token: 0x040033A7 RID: 13223
		public const short ElfArcher = 350;

		// Token: 0x040033A8 RID: 13224
		public const short Krampus = 351;

		// Token: 0x040033A9 RID: 13225
		public const short Flocko = 352;

		// Token: 0x040033AA RID: 13226
		public const short Stylist = 353;

		// Token: 0x040033AB RID: 13227
		public const short WebbedStylist = 354;

		// Token: 0x040033AC RID: 13228
		public const short Firefly = 355;

		// Token: 0x040033AD RID: 13229
		public const short Butterfly = 356;

		// Token: 0x040033AE RID: 13230
		public const short Worm = 357;

		// Token: 0x040033AF RID: 13231
		public const short LightningBug = 358;

		// Token: 0x040033B0 RID: 13232
		public const short Snail = 359;

		// Token: 0x040033B1 RID: 13233
		public const short GlowingSnail = 360;

		// Token: 0x040033B2 RID: 13234
		public const short Frog = 361;

		// Token: 0x040033B3 RID: 13235
		public const short Duck = 362;

		// Token: 0x040033B4 RID: 13236
		public const short Duck2 = 363;

		// Token: 0x040033B5 RID: 13237
		public const short DuckWhite = 364;

		// Token: 0x040033B6 RID: 13238
		public const short DuckWhite2 = 365;

		// Token: 0x040033B7 RID: 13239
		public const short ScorpionBlack = 366;

		// Token: 0x040033B8 RID: 13240
		public const short Scorpion = 367;

		// Token: 0x040033B9 RID: 13241
		public const short TravellingMerchant = 368;

		// Token: 0x040033BA RID: 13242
		public const short Angler = 369;

		// Token: 0x040033BB RID: 13243
		public const short DukeFishron = 370;

		// Token: 0x040033BC RID: 13244
		public const short DetonatingBubble = 371;

		// Token: 0x040033BD RID: 13245
		public const short Sharkron = 372;

		// Token: 0x040033BE RID: 13246
		public const short Sharkron2 = 373;

		// Token: 0x040033BF RID: 13247
		public const short TruffleWorm = 374;

		// Token: 0x040033C0 RID: 13248
		public const short TruffleWormDigger = 375;

		// Token: 0x040033C1 RID: 13249
		public const short SleepingAngler = 376;

		// Token: 0x040033C2 RID: 13250
		public const short Grasshopper = 377;

		// Token: 0x040033C3 RID: 13251
		public const short ChatteringTeethBomb = 378;

		// Token: 0x040033C4 RID: 13252
		public const short CultistArcherBlue = 379;

		// Token: 0x040033C5 RID: 13253
		public const short CultistArcherWhite = 380;

		// Token: 0x040033C6 RID: 13254
		public const short BrainScrambler = 381;

		// Token: 0x040033C7 RID: 13255
		public const short RayGunner = 382;

		// Token: 0x040033C8 RID: 13256
		public const short MartianOfficer = 383;

		// Token: 0x040033C9 RID: 13257
		public const short ForceBubble = 384;

		// Token: 0x040033CA RID: 13258
		public const short GrayGrunt = 385;

		// Token: 0x040033CB RID: 13259
		public const short MartianEngineer = 386;

		// Token: 0x040033CC RID: 13260
		public const short MartianTurret = 387;

		// Token: 0x040033CD RID: 13261
		public const short MartianDrone = 388;

		// Token: 0x040033CE RID: 13262
		public const short GigaZapper = 389;

		// Token: 0x040033CF RID: 13263
		public const short ScutlixRider = 390;

		// Token: 0x040033D0 RID: 13264
		public const short Scutlix = 391;

		// Token: 0x040033D1 RID: 13265
		public const short MartianSaucer = 392;

		// Token: 0x040033D2 RID: 13266
		public const short MartianSaucerTurret = 393;

		// Token: 0x040033D3 RID: 13267
		public const short MartianSaucerCannon = 394;

		// Token: 0x040033D4 RID: 13268
		public const short MartianSaucerCore = 395;

		// Token: 0x040033D5 RID: 13269
		public const short MoonLordHead = 396;

		// Token: 0x040033D6 RID: 13270
		public const short MoonLordHand = 397;

		// Token: 0x040033D7 RID: 13271
		public const short MoonLordCore = 398;

		// Token: 0x040033D8 RID: 13272
		public const short MartianProbe = 399;

		// Token: 0x040033D9 RID: 13273
		public const short MoonLordFreeEye = 400;

		// Token: 0x040033DA RID: 13274
		public const short MoonLordLeechBlob = 401;

		// Token: 0x040033DB RID: 13275
		public const short StardustWormHead = 402;

		// Token: 0x040033DC RID: 13276
		public const short StardustWormBody = 403;

		// Token: 0x040033DD RID: 13277
		public const short StardustWormTail = 404;

		// Token: 0x040033DE RID: 13278
		public const short StardustCellBig = 405;

		// Token: 0x040033DF RID: 13279
		public const short StardustCellSmall = 406;

		// Token: 0x040033E0 RID: 13280
		public const short StardustJellyfishBig = 407;

		// Token: 0x040033E1 RID: 13281
		public const short StardustJellyfishSmall = 408;

		// Token: 0x040033E2 RID: 13282
		public const short StardustSpiderBig = 409;

		// Token: 0x040033E3 RID: 13283
		public const short StardustSpiderSmall = 410;

		// Token: 0x040033E4 RID: 13284
		public const short StardustSoldier = 411;

		// Token: 0x040033E5 RID: 13285
		public const short SolarCrawltipedeHead = 412;

		// Token: 0x040033E6 RID: 13286
		public const short SolarCrawltipedeBody = 413;

		// Token: 0x040033E7 RID: 13287
		public const short SolarCrawltipedeTail = 414;

		// Token: 0x040033E8 RID: 13288
		public const short SolarDrakomire = 415;

		// Token: 0x040033E9 RID: 13289
		public const short SolarDrakomireRider = 416;

		// Token: 0x040033EA RID: 13290
		public const short SolarSroller = 417;

		// Token: 0x040033EB RID: 13291
		public const short SolarCorite = 418;

		// Token: 0x040033EC RID: 13292
		public const short SolarSolenian = 419;

		// Token: 0x040033ED RID: 13293
		public const short NebulaBrain = 420;

		// Token: 0x040033EE RID: 13294
		public const short NebulaHeadcrab = 421;

		// Token: 0x040033EF RID: 13295
		public const short NebulaBeast = 423;

		// Token: 0x040033F0 RID: 13296
		public const short NebulaSoldier = 424;

		// Token: 0x040033F1 RID: 13297
		public const short VortexRifleman = 425;

		// Token: 0x040033F2 RID: 13298
		public const short VortexHornetQueen = 426;

		// Token: 0x040033F3 RID: 13299
		public const short VortexHornet = 427;

		// Token: 0x040033F4 RID: 13300
		public const short VortexLarva = 428;

		// Token: 0x040033F5 RID: 13301
		public const short VortexSoldier = 429;

		// Token: 0x040033F6 RID: 13302
		public const short ArmedZombie = 430;

		// Token: 0x040033F7 RID: 13303
		public const short ArmedZombieEskimo = 431;

		// Token: 0x040033F8 RID: 13304
		public const short ArmedZombiePincussion = 432;

		// Token: 0x040033F9 RID: 13305
		public const short ArmedZombieSlimed = 433;

		// Token: 0x040033FA RID: 13306
		public const short ArmedZombieSwamp = 434;

		// Token: 0x040033FB RID: 13307
		public const short ArmedZombieTwiggy = 435;

		// Token: 0x040033FC RID: 13308
		public const short ArmedZombieCenx = 436;

		// Token: 0x040033FD RID: 13309
		public const short CultistTablet = 437;

		// Token: 0x040033FE RID: 13310
		public const short CultistDevote = 438;

		// Token: 0x040033FF RID: 13311
		public const short CultistBoss = 439;

		// Token: 0x04003400 RID: 13312
		public const short CultistBossClone = 440;

		// Token: 0x04003401 RID: 13313
		public const short GoldBird = 442;

		// Token: 0x04003402 RID: 13314
		public const short GoldBunny = 443;

		// Token: 0x04003403 RID: 13315
		public const short GoldButterfly = 444;

		// Token: 0x04003404 RID: 13316
		public const short GoldFrog = 445;

		// Token: 0x04003405 RID: 13317
		public const short GoldGrasshopper = 446;

		// Token: 0x04003406 RID: 13318
		public const short GoldMouse = 447;

		// Token: 0x04003407 RID: 13319
		public const short GoldWorm = 448;

		// Token: 0x04003408 RID: 13320
		public const short BoneThrowingSkeleton = 449;

		// Token: 0x04003409 RID: 13321
		public const short BoneThrowingSkeleton2 = 450;

		// Token: 0x0400340A RID: 13322
		public const short BoneThrowingSkeleton3 = 451;

		// Token: 0x0400340B RID: 13323
		public const short BoneThrowingSkeleton4 = 452;

		// Token: 0x0400340C RID: 13324
		public const short SkeletonMerchant = 453;

		// Token: 0x0400340D RID: 13325
		public const short CultistDragonHead = 454;

		// Token: 0x0400340E RID: 13326
		public const short CultistDragonBody1 = 455;

		// Token: 0x0400340F RID: 13327
		public const short CultistDragonBody2 = 456;

		// Token: 0x04003410 RID: 13328
		public const short CultistDragonBody3 = 457;

		// Token: 0x04003411 RID: 13329
		public const short CultistDragonBody4 = 458;

		// Token: 0x04003412 RID: 13330
		public const short CultistDragonTail = 459;

		// Token: 0x04003413 RID: 13331
		public const short Butcher = 460;

		// Token: 0x04003414 RID: 13332
		public const short CreatureFromTheDeep = 461;

		// Token: 0x04003415 RID: 13333
		public const short Fritz = 462;

		// Token: 0x04003416 RID: 13334
		public const short Nailhead = 463;

		// Token: 0x04003417 RID: 13335
		public const short CrimsonBunny = 464;

		// Token: 0x04003418 RID: 13336
		public const short CrimsonGoldfish = 465;

		// Token: 0x04003419 RID: 13337
		public const short Psycho = 466;

		// Token: 0x0400341A RID: 13338
		public const short DeadlySphere = 467;

		// Token: 0x0400341B RID: 13339
		public const short DrManFly = 468;

		// Token: 0x0400341C RID: 13340
		public const short ThePossessed = 469;

		// Token: 0x0400341D RID: 13341
		public const short CrimsonPenguin = 470;

		// Token: 0x0400341E RID: 13342
		public const short GoblinSummoner = 471;

		// Token: 0x0400341F RID: 13343
		public const short ShadowFlameApparition = 472;

		// Token: 0x04003420 RID: 13344
		public const short BigMimicCorruption = 473;

		// Token: 0x04003421 RID: 13345
		public const short BigMimicCrimson = 474;

		// Token: 0x04003422 RID: 13346
		public const short BigMimicHallow = 475;

		// Token: 0x04003423 RID: 13347
		public const short BigMimicJungle = 476;

		// Token: 0x04003424 RID: 13348
		public const short Mothron = 477;

		// Token: 0x04003425 RID: 13349
		public const short MothronEgg = 478;

		// Token: 0x04003426 RID: 13350
		public const short MothronSpawn = 479;

		// Token: 0x04003427 RID: 13351
		public const short Medusa = 480;

		// Token: 0x04003428 RID: 13352
		public const short GreekSkeleton = 481;

		// Token: 0x04003429 RID: 13353
		public const short GraniteGolem = 482;

		// Token: 0x0400342A RID: 13354
		public const short GraniteFlyer = 483;

		// Token: 0x0400342B RID: 13355
		public const short EnchantedNightcrawler = 484;

		// Token: 0x0400342C RID: 13356
		public const short Grubby = 485;

		// Token: 0x0400342D RID: 13357
		public const short Sluggy = 486;

		// Token: 0x0400342E RID: 13358
		public const short Buggy = 487;

		// Token: 0x0400342F RID: 13359
		public const short TargetDummy = 488;

		// Token: 0x04003430 RID: 13360
		public const short BloodZombie = 489;

		// Token: 0x04003431 RID: 13361
		public const short Drippler = 490;

		// Token: 0x04003432 RID: 13362
		public const short PirateShip = 491;

		// Token: 0x04003433 RID: 13363
		public const short PirateShipCannon = 492;

		// Token: 0x04003434 RID: 13364
		public const short LunarTowerStardust = 493;

		// Token: 0x04003435 RID: 13365
		public const short Crawdad = 494;

		// Token: 0x04003436 RID: 13366
		public const short Crawdad2 = 495;

		// Token: 0x04003437 RID: 13367
		public const short GiantShelly = 496;

		// Token: 0x04003438 RID: 13368
		public const short GiantShelly2 = 497;

		// Token: 0x04003439 RID: 13369
		public const short Salamander = 498;

		// Token: 0x0400343A RID: 13370
		public const short Salamander2 = 499;

		// Token: 0x0400343B RID: 13371
		public const short Salamander3 = 500;

		// Token: 0x0400343C RID: 13372
		public const short Salamander4 = 501;

		// Token: 0x0400343D RID: 13373
		public const short Salamander5 = 502;

		// Token: 0x0400343E RID: 13374
		public const short Salamander6 = 503;

		// Token: 0x0400343F RID: 13375
		public const short Salamander7 = 504;

		// Token: 0x04003440 RID: 13376
		public const short Salamander8 = 505;

		// Token: 0x04003441 RID: 13377
		public const short Salamander9 = 506;

		// Token: 0x04003442 RID: 13378
		public const short LunarTowerNebula = 507;

		// Token: 0x04003443 RID: 13379
		public const short LunarTowerVortex = 422;

		// Token: 0x04003444 RID: 13380
		public const short TaxCollector = 441;

		// Token: 0x04003445 RID: 13381
		public const short WalkingAntlion = 508;

		// Token: 0x04003446 RID: 13382
		public const short FlyingAntlion = 509;

		// Token: 0x04003447 RID: 13383
		public const short DuneSplicerHead = 510;

		// Token: 0x04003448 RID: 13384
		public const short DuneSplicerBody = 511;

		// Token: 0x04003449 RID: 13385
		public const short DuneSplicerTail = 512;

		// Token: 0x0400344A RID: 13386
		public const short TombCrawlerHead = 513;

		// Token: 0x0400344B RID: 13387
		public const short TombCrawlerBody = 514;

		// Token: 0x0400344C RID: 13388
		public const short TombCrawlerTail = 515;

		// Token: 0x0400344D RID: 13389
		public const short SolarFlare = 516;

		// Token: 0x0400344E RID: 13390
		public const short LunarTowerSolar = 517;

		// Token: 0x0400344F RID: 13391
		public const short SolarSpearman = 518;

		// Token: 0x04003450 RID: 13392
		public const short SolarGoop = 519;

		// Token: 0x04003451 RID: 13393
		public const short MartianWalker = 520;

		// Token: 0x04003452 RID: 13394
		public const short AncientCultistSquidhead = 521;

		// Token: 0x04003453 RID: 13395
		public const short AncientLight = 522;

		// Token: 0x04003454 RID: 13396
		public const short AncientDoom = 523;

		// Token: 0x04003455 RID: 13397
		public const short DesertGhoul = 524;

		// Token: 0x04003456 RID: 13398
		public const short DesertGhoulCorruption = 525;

		// Token: 0x04003457 RID: 13399
		public const short DesertGhoulCrimson = 526;

		// Token: 0x04003458 RID: 13400
		public const short DesertGhoulHallow = 527;

		// Token: 0x04003459 RID: 13401
		public const short DesertLamiaLight = 528;

		// Token: 0x0400345A RID: 13402
		public const short DesertLamiaDark = 529;

		// Token: 0x0400345B RID: 13403
		public const short DesertScorpionWalk = 530;

		// Token: 0x0400345C RID: 13404
		public const short DesertScorpionWall = 531;

		// Token: 0x0400345D RID: 13405
		public const short DesertBeast = 532;

		// Token: 0x0400345E RID: 13406
		public const short DesertDjinn = 533;

		// Token: 0x0400345F RID: 13407
		public const short DemonTaxCollector = 534;

		// Token: 0x04003460 RID: 13408
		public const short SlimeSpiked = 535;

		// Token: 0x04003461 RID: 13409
		public const short TheBride = 536;

		// Token: 0x04003462 RID: 13410
		public const short SandSlime = 537;

		// Token: 0x04003463 RID: 13411
		public const short SquirrelRed = 538;

		// Token: 0x04003464 RID: 13412
		public const short SquirrelGold = 539;

		// Token: 0x04003465 RID: 13413
		public const short PartyBunny = 540;

		// Token: 0x04003466 RID: 13414
		public const short SandElemental = 541;

		// Token: 0x04003467 RID: 13415
		public const short SandShark = 542;

		// Token: 0x04003468 RID: 13416
		public const short SandsharkCorrupt = 543;

		// Token: 0x04003469 RID: 13417
		public const short SandsharkCrimson = 544;

		// Token: 0x0400346A RID: 13418
		public const short SandsharkHallow = 545;

		// Token: 0x0400346B RID: 13419
		public const short Tumbleweed = 546;

		// Token: 0x0400346C RID: 13420
		public const short DD2AttackerTest = 547;

		// Token: 0x0400346D RID: 13421
		public const short DD2EterniaCrystal = 548;

		// Token: 0x0400346E RID: 13422
		public const short DD2LanePortal = 549;

		// Token: 0x0400346F RID: 13423
		public const short DD2Bartender = 550;

		// Token: 0x04003470 RID: 13424
		public const short DD2Betsy = 551;

		// Token: 0x04003471 RID: 13425
		public const short DD2GoblinT1 = 552;

		// Token: 0x04003472 RID: 13426
		public const short DD2GoblinT2 = 553;

		// Token: 0x04003473 RID: 13427
		public const short DD2GoblinT3 = 554;

		// Token: 0x04003474 RID: 13428
		public const short DD2GoblinBomberT1 = 555;

		// Token: 0x04003475 RID: 13429
		public const short DD2GoblinBomberT2 = 556;

		// Token: 0x04003476 RID: 13430
		public const short DD2GoblinBomberT3 = 557;

		// Token: 0x04003477 RID: 13431
		public const short DD2WyvernT1 = 558;

		// Token: 0x04003478 RID: 13432
		public const short DD2WyvernT2 = 559;

		// Token: 0x04003479 RID: 13433
		public const short DD2WyvernT3 = 560;

		// Token: 0x0400347A RID: 13434
		public const short DD2JavelinstT1 = 561;

		// Token: 0x0400347B RID: 13435
		public const short DD2JavelinstT2 = 562;

		// Token: 0x0400347C RID: 13436
		public const short DD2JavelinstT3 = 563;

		// Token: 0x0400347D RID: 13437
		public const short DD2DarkMageT1 = 564;

		// Token: 0x0400347E RID: 13438
		public const short DD2DarkMageT3 = 565;

		// Token: 0x0400347F RID: 13439
		public const short DD2SkeletonT1 = 566;

		// Token: 0x04003480 RID: 13440
		public const short DD2SkeletonT3 = 567;

		// Token: 0x04003481 RID: 13441
		public const short DD2WitherBeastT2 = 568;

		// Token: 0x04003482 RID: 13442
		public const short DD2WitherBeastT3 = 569;

		// Token: 0x04003483 RID: 13443
		public const short DD2DrakinT2 = 570;

		// Token: 0x04003484 RID: 13444
		public const short DD2DrakinT3 = 571;

		// Token: 0x04003485 RID: 13445
		public const short DD2KoboldWalkerT2 = 572;

		// Token: 0x04003486 RID: 13446
		public const short DD2KoboldWalkerT3 = 573;

		// Token: 0x04003487 RID: 13447
		public const short DD2KoboldFlyerT2 = 574;

		// Token: 0x04003488 RID: 13448
		public const short DD2KoboldFlyerT3 = 575;

		// Token: 0x04003489 RID: 13449
		public const short DD2OgreT2 = 576;

		// Token: 0x0400348A RID: 13450
		public const short DD2OgreT3 = 577;

		// Token: 0x0400348B RID: 13451
		public const short DD2LightningBugT3 = 578;

		// Token: 0x0400348C RID: 13452
		public const short BartenderUnconscious = 579;

		// Token: 0x0400348D RID: 13453
		public const short Count = 580;

		// Token: 0x0400348E RID: 13454
		private static readonly int[] NetIdMap = new int[]
		{
			81,
			81,
			1,
			1,
			1,
			1,
			1,
			1,
			1,
			1,
			6,
			6,
			31,
			31,
			77,
			42,
			42,
			176,
			176,
			176,
			176,
			173,
			173,
			183,
			183,
			3,
			3,
			132,
			132,
			186,
			186,
			187,
			187,
			188,
			188,
			189,
			189,
			190,
			191,
			192,
			193,
			194,
			2,
			200,
			200,
			21,
			21,
			201,
			201,
			202,
			202,
			203,
			203,
			223,
			223,
			231,
			231,
			232,
			232,
			233,
			233,
			234,
			234,
			235,
			235
		};

		// Token: 0x0400348F RID: 13455
		private static readonly Dictionary<string, int> LegacyNameToIdMap = new Dictionary<string, int>
		{
			{
				"Slimeling",
				-1
			},
			{
				"Slimer2",
				-2
			},
			{
				"Green Slime",
				-3
			},
			{
				"Pinky",
				-4
			},
			{
				"Baby Slime",
				-5
			},
			{
				"Black Slime",
				-6
			},
			{
				"Purple Slime",
				-7
			},
			{
				"Red Slime",
				-8
			},
			{
				"Yellow Slime",
				-9
			},
			{
				"Jungle Slime",
				-10
			},
			{
				"Little Eater",
				-11
			},
			{
				"Big Eater",
				-12
			},
			{
				"Short Bones",
				-13
			},
			{
				"Big Boned",
				-14
			},
			{
				"Heavy Skeleton",
				-15
			},
			{
				"Little Stinger",
				-16
			},
			{
				"Big Stinger",
				-17
			},
			{
				"Tiny Moss Hornet",
				-18
			},
			{
				"Little Moss Hornet",
				-19
			},
			{
				"Big Moss Hornet",
				-20
			},
			{
				"Giant Moss Hornet",
				-21
			},
			{
				"Little Crimera",
				-22
			},
			{
				"Big Crimera",
				-23
			},
			{
				"Little Crimslime",
				-24
			},
			{
				"Big Crimslime",
				-25
			},
			{
				"Small Zombie",
				-26
			},
			{
				"Big Zombie",
				-27
			},
			{
				"Small Bald Zombie",
				-28
			},
			{
				"Big Bald Zombie",
				-29
			},
			{
				"Small Pincushion Zombie",
				-30
			},
			{
				"Big Pincushion Zombie",
				-31
			},
			{
				"Small Slimed Zombie",
				-32
			},
			{
				"Big Slimed Zombie",
				-33
			},
			{
				"Small Swamp Zombie",
				-34
			},
			{
				"Big Swamp Zombie",
				-35
			},
			{
				"Small Twiggy Zombie",
				-36
			},
			{
				"Big Twiggy Zombie",
				-37
			},
			{
				"Cataract Eye 2",
				-38
			},
			{
				"Sleepy Eye 2",
				-39
			},
			{
				"Dialated Eye 2",
				-40
			},
			{
				"Green Eye 2",
				-41
			},
			{
				"Purple Eye 2",
				-42
			},
			{
				"Demon Eye 2",
				-43
			},
			{
				"Small Female Zombie",
				-44
			},
			{
				"Big Female Zombie",
				-45
			},
			{
				"Small Skeleton",
				-46
			},
			{
				"Big Skeleton",
				-47
			},
			{
				"Small Headache Skeleton",
				-48
			},
			{
				"Big Headache Skeleton",
				-49
			},
			{
				"Small Misassembled Skeleton",
				-50
			},
			{
				"Big Misassembled Skeleton",
				-51
			},
			{
				"Small Pantless Skeleton",
				-52
			},
			{
				"Big Pantless Skeleton",
				-53
			},
			{
				"Small Rain Zombie",
				-54
			},
			{
				"Big Rain Zombie",
				-55
			},
			{
				"Little Hornet Fatty",
				-56
			},
			{
				"Big Hornet Fatty",
				-57
			},
			{
				"Little Hornet Honey",
				-58
			},
			{
				"Big Hornet Honey",
				-59
			},
			{
				"Little Hornet Leafy",
				-60
			},
			{
				"Big Hornet Leafy",
				-61
			},
			{
				"Little Hornet Spikey",
				-62
			},
			{
				"Big Hornet Spikey",
				-63
			},
			{
				"Little Hornet Stingy",
				-64
			},
			{
				"Big Hornet Stingy",
				-65
			},
			{
				"Blue Slime",
				1
			},
			{
				"Demon Eye",
				2
			},
			{
				"Zombie",
				3
			},
			{
				"Eye of Cthulhu",
				4
			},
			{
				"Servant of Cthulhu",
				5
			},
			{
				"Eater of Souls",
				6
			},
			{
				"Devourer",
				7
			},
			{
				"Giant Worm",
				10
			},
			{
				"Eater of Worlds",
				13
			},
			{
				"Mother Slime",
				16
			},
			{
				"Merchant",
				17
			},
			{
				"Nurse",
				18
			},
			{
				"Arms Dealer",
				19
			},
			{
				"Dryad",
				20
			},
			{
				"Skeleton",
				21
			},
			{
				"Guide",
				22
			},
			{
				"Meteor Head",
				23
			},
			{
				"Fire Imp",
				24
			},
			{
				"Burning Sphere",
				25
			},
			{
				"Goblin Peon",
				26
			},
			{
				"Goblin Thief",
				27
			},
			{
				"Goblin Warrior",
				28
			},
			{
				"Goblin Sorcerer",
				29
			},
			{
				"Chaos Ball",
				30
			},
			{
				"Angry Bones",
				31
			},
			{
				"Dark Caster",
				32
			},
			{
				"Water Sphere",
				33
			},
			{
				"Cursed Skull",
				34
			},
			{
				"Skeletron",
				35
			},
			{
				"Old Man",
				37
			},
			{
				"Demolitionist",
				38
			},
			{
				"Bone Serpent",
				39
			},
			{
				"Hornet",
				42
			},
			{
				"Man Eater",
				43
			},
			{
				"Undead Miner",
				44
			},
			{
				"Tim",
				45
			},
			{
				"Bunny",
				46
			},
			{
				"Corrupt Bunny",
				47
			},
			{
				"Harpy",
				48
			},
			{
				"Cave Bat",
				49
			},
			{
				"King Slime",
				50
			},
			{
				"Jungle Bat",
				51
			},
			{
				"Doctor Bones",
				52
			},
			{
				"The Groom",
				53
			},
			{
				"Clothier",
				54
			},
			{
				"Goldfish",
				55
			},
			{
				"Snatcher",
				56
			},
			{
				"Corrupt Goldfish",
				57
			},
			{
				"Piranha",
				58
			},
			{
				"Lava Slime",
				59
			},
			{
				"Hellbat",
				60
			},
			{
				"Vulture",
				61
			},
			{
				"Demon",
				62
			},
			{
				"Blue Jellyfish",
				63
			},
			{
				"Pink Jellyfish",
				64
			},
			{
				"Shark",
				65
			},
			{
				"Voodoo Demon",
				66
			},
			{
				"Crab",
				67
			},
			{
				"Dungeon Guardian",
				68
			},
			{
				"Antlion",
				69
			},
			{
				"Spike Ball",
				70
			},
			{
				"Dungeon Slime",
				71
			},
			{
				"Blazing Wheel",
				72
			},
			{
				"Goblin Scout",
				73
			},
			{
				"Bird",
				74
			},
			{
				"Pixie",
				75
			},
			{
				"Armored Skeleton",
				77
			},
			{
				"Mummy",
				78
			},
			{
				"Dark Mummy",
				79
			},
			{
				"Light Mummy",
				80
			},
			{
				"Corrupt Slime",
				81
			},
			{
				"Wraith",
				82
			},
			{
				"Cursed Hammer",
				83
			},
			{
				"Enchanted Sword",
				84
			},
			{
				"Mimic",
				85
			},
			{
				"Unicorn",
				86
			},
			{
				"Wyvern",
				87
			},
			{
				"Giant Bat",
				93
			},
			{
				"Corruptor",
				94
			},
			{
				"Digger",
				95
			},
			{
				"World Feeder",
				98
			},
			{
				"Clinger",
				101
			},
			{
				"Angler Fish",
				102
			},
			{
				"Green Jellyfish",
				103
			},
			{
				"Werewolf",
				104
			},
			{
				"Bound Goblin",
				105
			},
			{
				"Bound Wizard",
				106
			},
			{
				"Goblin Tinkerer",
				107
			},
			{
				"Wizard",
				108
			},
			{
				"Clown",
				109
			},
			{
				"Skeleton Archer",
				110
			},
			{
				"Goblin Archer",
				111
			},
			{
				"Vile Spit",
				112
			},
			{
				"Wall of Flesh",
				113
			},
			{
				"The Hungry",
				115
			},
			{
				"Leech",
				117
			},
			{
				"Chaos Elemental",
				120
			},
			{
				"Slimer",
				121
			},
			{
				"Gastropod",
				122
			},
			{
				"Bound Mechanic",
				123
			},
			{
				"Mechanic",
				124
			},
			{
				"Retinazer",
				125
			},
			{
				"Spazmatism",
				126
			},
			{
				"Skeletron Prime",
				127
			},
			{
				"Prime Cannon",
				128
			},
			{
				"Prime Saw",
				129
			},
			{
				"Prime Vice",
				130
			},
			{
				"Prime Laser",
				131
			},
			{
				"Wandering Eye",
				133
			},
			{
				"The Destroyer",
				134
			},
			{
				"Illuminant Bat",
				137
			},
			{
				"Illuminant Slime",
				138
			},
			{
				"Probe",
				139
			},
			{
				"Possessed Armor",
				140
			},
			{
				"Toxic Sludge",
				141
			},
			{
				"Santa Claus",
				142
			},
			{
				"Snowman Gangsta",
				143
			},
			{
				"Mister Stabby",
				144
			},
			{
				"Snow Balla",
				145
			},
			{
				"Ice Slime",
				147
			},
			{
				"Penguin",
				148
			},
			{
				"Ice Bat",
				150
			},
			{
				"Lava Bat",
				151
			},
			{
				"Giant Flying Fox",
				152
			},
			{
				"Giant Tortoise",
				153
			},
			{
				"Ice Tortoise",
				154
			},
			{
				"Wolf",
				155
			},
			{
				"Red Devil",
				156
			},
			{
				"Arapaima",
				157
			},
			{
				"Vampire",
				158
			},
			{
				"Truffle",
				160
			},
			{
				"Zombie Eskimo",
				161
			},
			{
				"Frankenstein",
				162
			},
			{
				"Black Recluse",
				163
			},
			{
				"Wall Creeper",
				164
			},
			{
				"Swamp Thing",
				166
			},
			{
				"Undead Viking",
				167
			},
			{
				"Corrupt Penguin",
				168
			},
			{
				"Ice Elemental",
				169
			},
			{
				"Pigron",
				170
			},
			{
				"Rune Wizard",
				172
			},
			{
				"Crimera",
				173
			},
			{
				"Herpling",
				174
			},
			{
				"Angry Trapper",
				175
			},
			{
				"Moss Hornet",
				176
			},
			{
				"Derpling",
				177
			},
			{
				"Steampunker",
				178
			},
			{
				"Crimson Axe",
				179
			},
			{
				"Face Monster",
				181
			},
			{
				"Floaty Gross",
				182
			},
			{
				"Crimslime",
				183
			},
			{
				"Spiked Ice Slime",
				184
			},
			{
				"Snow Flinx",
				185
			},
			{
				"Lost Girl",
				195
			},
			{
				"Nymph",
				196
			},
			{
				"Armored Viking",
				197
			},
			{
				"Lihzahrd",
				198
			},
			{
				"Spiked Jungle Slime",
				204
			},
			{
				"Moth",
				205
			},
			{
				"Icy Merman",
				206
			},
			{
				"Dye Trader",
				207
			},
			{
				"Party Girl",
				208
			},
			{
				"Cyborg",
				209
			},
			{
				"Bee",
				210
			},
			{
				"Pirate Deckhand",
				212
			},
			{
				"Pirate Corsair",
				213
			},
			{
				"Pirate Deadeye",
				214
			},
			{
				"Pirate Crossbower",
				215
			},
			{
				"Pirate Captain",
				216
			},
			{
				"Cochineal Beetle",
				217
			},
			{
				"Cyan Beetle",
				218
			},
			{
				"Lac Beetle",
				219
			},
			{
				"Sea Snail",
				220
			},
			{
				"Squid",
				221
			},
			{
				"Queen Bee",
				222
			},
			{
				"Raincoat Zombie",
				223
			},
			{
				"Flying Fish",
				224
			},
			{
				"Umbrella Slime",
				225
			},
			{
				"Flying Snake",
				226
			},
			{
				"Painter",
				227
			},
			{
				"Witch Doctor",
				228
			},
			{
				"Pirate",
				229
			},
			{
				"Jungle Creeper",
				236
			},
			{
				"Blood Crawler",
				239
			},
			{
				"Blood Feeder",
				241
			},
			{
				"Blood Jelly",
				242
			},
			{
				"Ice Golem",
				243
			},
			{
				"Rainbow Slime",
				244
			},
			{
				"Golem",
				245
			},
			{
				"Golem Head",
				246
			},
			{
				"Golem Fist",
				247
			},
			{
				"Angry Nimbus",
				250
			},
			{
				"Eyezor",
				251
			},
			{
				"Parrot",
				252
			},
			{
				"Reaper",
				253
			},
			{
				"Spore Zombie",
				254
			},
			{
				"Fungo Fish",
				256
			},
			{
				"Anomura Fungus",
				257
			},
			{
				"Mushi Ladybug",
				258
			},
			{
				"Fungi Bulb",
				259
			},
			{
				"Giant Fungi Bulb",
				260
			},
			{
				"Fungi Spore",
				261
			},
			{
				"Plantera",
				262
			},
			{
				"Plantera's Hook",
				263
			},
			{
				"Plantera's Tentacle",
				264
			},
			{
				"Spore",
				265
			},
			{
				"Brain of Cthulhu",
				266
			},
			{
				"Creeper",
				267
			},
			{
				"Ichor Sticker",
				268
			},
			{
				"Rusty Armored Bones",
				269
			},
			{
				"Blue Armored Bones",
				273
			},
			{
				"Hell Armored Bones",
				277
			},
			{
				"Ragged Caster",
				281
			},
			{
				"Necromancer",
				283
			},
			{
				"Diabolist",
				285
			},
			{
				"Bone Lee",
				287
			},
			{
				"Dungeon Spirit",
				288
			},
			{
				"Giant Cursed Skull",
				289
			},
			{
				"Paladin",
				290
			},
			{
				"Skeleton Sniper",
				291
			},
			{
				"Tactical Skeleton",
				292
			},
			{
				"Skeleton Commando",
				293
			},
			{
				"Blue Jay",
				297
			},
			{
				"Cardinal",
				298
			},
			{
				"Squirrel",
				299
			},
			{
				"Mouse",
				300
			},
			{
				"Raven",
				301
			},
			{
				"Slime",
				302
			},
			{
				"Hoppin' Jack",
				304
			},
			{
				"Scarecrow",
				305
			},
			{
				"Headless Horseman",
				315
			},
			{
				"Ghost",
				316
			},
			{
				"Mourning Wood",
				325
			},
			{
				"Splinterling",
				326
			},
			{
				"Pumpking",
				327
			},
			{
				"Hellhound",
				329
			},
			{
				"Poltergeist",
				330
			},
			{
				"Zombie Elf",
				338
			},
			{
				"Present Mimic",
				341
			},
			{
				"Gingerbread Man",
				342
			},
			{
				"Yeti",
				343
			},
			{
				"Everscream",
				344
			},
			{
				"Ice Queen",
				345
			},
			{
				"Santa",
				346
			},
			{
				"Elf Copter",
				347
			},
			{
				"Nutcracker",
				348
			},
			{
				"Elf Archer",
				350
			},
			{
				"Krampus",
				351
			},
			{
				"Flocko",
				352
			},
			{
				"Stylist",
				353
			},
			{
				"Webbed Stylist",
				354
			},
			{
				"Firefly",
				355
			},
			{
				"Butterfly",
				356
			},
			{
				"Worm",
				357
			},
			{
				"Lightning Bug",
				358
			},
			{
				"Snail",
				359
			},
			{
				"Glowing Snail",
				360
			},
			{
				"Frog",
				361
			},
			{
				"Duck",
				362
			},
			{
				"Scorpion",
				366
			},
			{
				"Traveling Merchant",
				368
			},
			{
				"Angler",
				369
			},
			{
				"Duke Fishron",
				370
			},
			{
				"Detonating Bubble",
				371
			},
			{
				"Sharkron",
				372
			},
			{
				"Truffle Worm",
				374
			},
			{
				"Sleeping Angler",
				376
			},
			{
				"Grasshopper",
				377
			},
			{
				"Chattering Teeth Bomb",
				378
			},
			{
				"Blue Cultist Archer",
				379
			},
			{
				"White Cultist Archer",
				380
			},
			{
				"Brain Scrambler",
				381
			},
			{
				"Ray Gunner",
				382
			},
			{
				"Martian Officer",
				383
			},
			{
				"Bubble Shield",
				384
			},
			{
				"Gray Grunt",
				385
			},
			{
				"Martian Engineer",
				386
			},
			{
				"Tesla Turret",
				387
			},
			{
				"Martian Drone",
				388
			},
			{
				"Gigazapper",
				389
			},
			{
				"Scutlix Gunner",
				390
			},
			{
				"Scutlix",
				391
			},
			{
				"Martian Saucer",
				392
			},
			{
				"Martian Saucer Turret",
				393
			},
			{
				"Martian Saucer Cannon",
				394
			},
			{
				"Moon Lord",
				396
			},
			{
				"Moon Lord's Hand",
				397
			},
			{
				"Moon Lord's Core",
				398
			},
			{
				"Martian Probe",
				399
			},
			{
				"Milkyway Weaver",
				402
			},
			{
				"Star Cell",
				405
			},
			{
				"Flow Invader",
				407
			},
			{
				"Twinkle Popper",
				409
			},
			{
				"Twinkle",
				410
			},
			{
				"Stargazer",
				411
			},
			{
				"Crawltipede",
				412
			},
			{
				"Drakomire",
				415
			},
			{
				"Drakomire Rider",
				416
			},
			{
				"Sroller",
				417
			},
			{
				"Corite",
				418
			},
			{
				"Selenian",
				419
			},
			{
				"Nebula Floater",
				420
			},
			{
				"Brain Suckler",
				421
			},
			{
				"Vortex Pillar",
				422
			},
			{
				"Evolution Beast",
				423
			},
			{
				"Predictor",
				424
			},
			{
				"Storm Diver",
				425
			},
			{
				"Alien Queen",
				426
			},
			{
				"Alien Hornet",
				427
			},
			{
				"Alien Larva",
				428
			},
			{
				"Vortexian",
				429
			},
			{
				"Mysterious Tablet",
				437
			},
			{
				"Lunatic Devote",
				438
			},
			{
				"Lunatic Cultist",
				439
			},
			{
				"Tax Collector",
				441
			},
			{
				"Gold Bird",
				442
			},
			{
				"Gold Bunny",
				443
			},
			{
				"Gold Butterfly",
				444
			},
			{
				"Gold Frog",
				445
			},
			{
				"Gold Grasshopper",
				446
			},
			{
				"Gold Mouse",
				447
			},
			{
				"Gold Worm",
				448
			},
			{
				"Phantasm Dragon",
				454
			},
			{
				"Butcher",
				460
			},
			{
				"Creature from the Deep",
				461
			},
			{
				"Fritz",
				462
			},
			{
				"Nailhead",
				463
			},
			{
				"Crimtane Bunny",
				464
			},
			{
				"Crimtane Goldfish",
				465
			},
			{
				"Psycho",
				466
			},
			{
				"Deadly Sphere",
				467
			},
			{
				"Dr. Man Fly",
				468
			},
			{
				"The Possessed",
				469
			},
			{
				"Vicious Penguin",
				470
			},
			{
				"Goblin Summoner",
				471
			},
			{
				"Shadowflame Apparation",
				472
			},
			{
				"Corrupt Mimic",
				473
			},
			{
				"Crimson Mimic",
				474
			},
			{
				"Hallowed Mimic",
				475
			},
			{
				"Jungle Mimic",
				476
			},
			{
				"Mothron",
				477
			},
			{
				"Mothron Egg",
				478
			},
			{
				"Baby Mothron",
				479
			},
			{
				"Medusa",
				480
			},
			{
				"Hoplite",
				481
			},
			{
				"Granite Golem",
				482
			},
			{
				"Granite Elemental",
				483
			},
			{
				"Enchanted Nightcrawler",
				484
			},
			{
				"Grubby",
				485
			},
			{
				"Sluggy",
				486
			},
			{
				"Buggy",
				487
			},
			{
				"Target Dummy",
				488
			},
			{
				"Blood Zombie",
				489
			},
			{
				"Drippler",
				490
			},
			{
				"Stardust Pillar",
				493
			},
			{
				"Crawdad",
				494
			},
			{
				"Giant Shelly",
				496
			},
			{
				"Salamander",
				498
			},
			{
				"Nebula Pillar",
				507
			},
			{
				"Antlion Charger",
				508
			},
			{
				"Antlion Swarmer",
				509
			},
			{
				"Dune Splicer",
				510
			},
			{
				"Tomb Crawler",
				513
			},
			{
				"Solar Flare",
				516
			},
			{
				"Solar Pillar",
				517
			},
			{
				"Drakanian",
				518
			},
			{
				"Solar Fragment",
				519
			},
			{
				"Martian Walker",
				520
			},
			{
				"Ancient Vision",
				521
			},
			{
				"Ancient Light",
				522
			},
			{
				"Ancient Doom",
				523
			},
			{
				"Ghoul",
				524
			},
			{
				"Vile Ghoul",
				525
			},
			{
				"Tainted Ghoul",
				526
			},
			{
				"Dreamer Ghoul",
				527
			},
			{
				"Lamia",
				528
			},
			{
				"Sand Poacher",
				530
			},
			{
				"Basilisk",
				532
			},
			{
				"Desert Spirit",
				533
			},
			{
				"Tortured Soul",
				534
			},
			{
				"Spiked Slime",
				535
			},
			{
				"The Bride",
				536
			},
			{
				"Sand Slime",
				537
			},
			{
				"Red Squirrel",
				538
			},
			{
				"Gold Squirrel",
				539
			},
			{
				"Sand Elemental",
				541
			},
			{
				"Sand Shark",
				542
			},
			{
				"Bone Biter",
				543
			},
			{
				"Flesh Reaver",
				544
			},
			{
				"Crystal Thresher",
				545
			},
			{
				"Angry Tumbler",
				546
			},
			{
				"???",
				547
			},
			{
				"Eternia Crystal",
				548
			},
			{
				"Mysterious Portal",
				549
			},
			{
				"Tavernkeep",
				550
			},
			{
				"Betsy",
				551
			},
			{
				"Etherian Goblin",
				552
			},
			{
				"Etherian Goblin Bomber",
				555
			},
			{
				"Etherian Wyvern",
				558
			},
			{
				"Etherian Javelin Thrower",
				561
			},
			{
				"Dark Mage",
				564
			},
			{
				"Old One's Skeleton",
				566
			},
			{
				"Wither Beast",
				568
			},
			{
				"Drakin",
				570
			},
			{
				"Kobold",
				572
			},
			{
				"Kobold Glider",
				574
			},
			{
				"Ogre",
				576
			},
			{
				"Etherian Lightning Bug",
				578
			}
		};

		// Token: 0x0200036E RID: 878
		public static class Sets
		{
			// Token: 0x06001FB4 RID: 8116 RVA: 0x00457404 File Offset: 0x00455604
			static Sets()
			{
				SetFactory factory = NPCID.Sets.Factory;
				int defaultState = -1;
				int[] array = new int[50];
				array[0] = 38;
				array[2] = 17;
				array[4] = 107;
				array[6] = 19;
				array[7] = 1;
				array[8] = 22;
				array[9] = 1;
				array[10] = 124;
				array[12] = 228;
				array[13] = 1;
				array[14] = 178;
				array[15] = 1;
				array[16] = 18;
				array[18] = 229;
				array[19] = 1;
				array[20] = 209;
				array[21] = 1;
				array[22] = 54;
				array[23] = 2;
				array[24] = 108;
				array[25] = 2;
				array[26] = 160;
				array[27] = 2;
				array[28] = 20;
				array[29] = 2;
				array[30] = 369;
				array[32] = 453;
				array[34] = 368;
				array[35] = 1;
				array[36] = 207;
				array[37] = 3;
				array[38] = 227;
				array[39] = 1;
				array[40] = 208;
				array[42] = 142;
				array[44] = 441;
				array[45] = 3;
				array[46] = 353;
				array[47] = 3;
				array[48] = 550;
				NPCID.Sets.AttackType = factory.CreateIntSet(defaultState, array);
				NPCID.Sets.PrettySafe = NPCID.Sets.Factory.CreateIntSet(-1, new int[]
				{
					19,
					300,
					22,
					200,
					124,
					200,
					228,
					300,
					178,
					300,
					229,
					300,
					209,
					300,
					54,
					100,
					108,
					100,
					160,
					100,
					20,
					200,
					368,
					200,
					227,
					200
				});
				NPCID.Sets.MagicAuraColor = NPCID.Sets.Factory.CreateCustomSet<Color>(Color.White, new object[]
				{
					54,
					new Color(100, 4, 227, 127),
					108,
					new Color(255, 80, 60, 127),
					160,
					new Color(40, 80, 255, 127),
					20,
					new Color(40, 255, 80, 127)
				});
				NPCID.Sets.Skeletons = new List<int>
				{
					77,
					-49,
					-51,
					-53,
					-47,
					449,
					450,
					451,
					452,
					481,
					201,
					-15,
					202,
					203,
					21,
					324,
					110,
					323,
					293,
					291,
					322,
					-48,
					-50,
					-52,
					-46,
					292,
					197,
					167,
					44
				};
				NPCID.Sets.BossHeadTextures = NPCID.Sets.Factory.CreateIntSet(-1, new int[]
				{
					4,
					0,
					13,
					2,
					344,
					3,
					370,
					4,
					246,
					5,
					249,
					5,
					345,
					6,
					50,
					7,
					396,
					8,
					395,
					9,
					325,
					10,
					262,
					11,
					327,
					13,
					222,
					14,
					125,
					15,
					126,
					16,
					346,
					17,
					127,
					18,
					35,
					19,
					68,
					19,
					113,
					22,
					266,
					23,
					439,
					24,
					440,
					24,
					134,
					25,
					491,
					26,
					517,
					27,
					422,
					28,
					507,
					29,
					493,
					30,
					549,
					35,
					564,
					32,
					565,
					32,
					576,
					33,
					577,
					33,
					551,
					34,
					548,
					36
				});
				NPCID.Sets.ExcludedFromDeathTally = NPCID.Sets.Factory.CreateBoolSet(false, new int[]
				{
					121,
					384,
					406
				});
				NPCID.Sets.TechnicallyABoss = NPCID.Sets.Factory.CreateBoolSet(new int[]
				{
					517,
					422,
					507,
					493,
					399
				});
				NPCID.Sets.MustAlwaysDraw = NPCID.Sets.Factory.CreateBoolSet(new int[]
				{
					113,
					114,
					115,
					116,
					126,
					125
				});
				SetFactory factory2 = NPCID.Sets.Factory;
				int defaultState2 = 0;
				int[] array2 = new int[50];
				array2[0] = 38;
				array2[1] = 1;
				array2[2] = 17;
				array2[3] = 1;
				array2[4] = 107;
				array2[6] = 19;
				array2[8] = 22;
				array2[10] = 124;
				array2[11] = 1;
				array2[12] = 228;
				array2[14] = 178;
				array2[15] = 1;
				array2[16] = 18;
				array2[17] = 1;
				array2[18] = 229;
				array2[19] = 1;
				array2[20] = 209;
				array2[21] = 1;
				array2[22] = 54;
				array2[23] = 1;
				array2[24] = 108;
				array2[25] = 1;
				array2[26] = 160;
				array2[28] = 20;
				array2[30] = 369;
				array2[31] = 1;
				array2[32] = 453;
				array2[33] = 1;
				array2[34] = 368;
				array2[35] = 1;
				array2[36] = 207;
				array2[37] = 1;
				array2[38] = 227;
				array2[39] = 1;
				array2[40] = 208;
				array2[42] = 142;
				array2[43] = 1;
				array2[44] = 441;
				array2[45] = 1;
				array2[46] = 353;
				array2[47] = 1;
				array2[48] = 550;
				NPCID.Sets.ExtraTextureCount = factory2.CreateIntSet(defaultState2, array2);
				NPCID.Sets.NPCFramingGroup = NPCID.Sets.Factory.CreateIntSet(0, new int[]
				{
					18,
					1,
					20,
					1,
					208,
					1,
					178,
					1,
					124,
					1,
					353,
					1,
					369,
					2,
					160,
					3
				});
				NPCID.Sets.TownNPCsFramingGroups = new int[][]
				{
					new int[]
					{
						0,
						0,
						0,
						-2,
						-2,
						-2,
						0,
						0,
						0,
						0,
						-2,
						-2,
						-2,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0
					},
					new int[]
					{
						0,
						0,
						0,
						-2,
						-2,
						-2,
						0,
						0,
						0,
						-2,
						-2,
						-2,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0
					},
					new int[]
					{
						0,
						0,
						0,
						-2,
						-2,
						-2,
						0,
						0,
						-2,
						-2,
						-2,
						-2,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0
					},
					new int[]
					{
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						-2,
						-2,
						-2,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						0,
						2,
						6
					}
				};
			}

			// Token: 0x04003490 RID: 13456
			public static SetFactory Factory = new SetFactory(580);

			// Token: 0x04003491 RID: 13457
			public static int[] TrailingMode = NPCID.Sets.Factory.CreateIntSet(-1, new int[]
			{
				439,
				0,
				440,
				0,
				370,
				1,
				372,
				1,
				373,
				1,
				396,
				1,
				400,
				1,
				401,
				1,
				473,
				2,
				474,
				2,
				475,
				2,
				476,
				2,
				4,
				3,
				471,
				3,
				477,
				3,
				479,
				3,
				120,
				4,
				137,
				4,
				138,
				4,
				94,
				5,
				125,
				6,
				126,
				6,
				127,
				6,
				128,
				6,
				129,
				6,
				130,
				6,
				131,
				6,
				139,
				6,
				140,
				6,
				407,
				6,
				420,
				6,
				425,
				6,
				427,
				6,
				426,
				6,
				509,
				6,
				516,
				6,
				542,
				6,
				543,
				6,
				544,
				6,
				545,
				6,
				402,
				7,
				417,
				7,
				419,
				7,
				418,
				7,
				574,
				7,
				575,
				7,
				519,
				7,
				521,
				7,
				522,
				7,
				546,
				7,
				558,
				7,
				559,
				7,
				560,
				7,
				551,
				7
			});

			// Token: 0x04003492 RID: 13458
			public static bool[] BelongsToInvasionOldOnesArmy = NPCID.Sets.Factory.CreateBoolSet(new int[]
			{
				552,
				553,
				554,
				561,
				562,
				563,
				555,
				556,
				557,
				558,
				559,
				560,
				576,
				577,
				568,
				569,
				566,
				567,
				570,
				571,
				572,
				573,
				548,
				549,
				564,
				565,
				574,
				575,
				551,
				578
			});

			// Token: 0x04003493 RID: 13459
			public static bool[] TeleportationImmune = NPCID.Sets.Factory.CreateBoolSet(new int[]
			{
				552,
				553,
				554,
				561,
				562,
				563,
				555,
				556,
				557,
				558,
				559,
				560,
				576,
				577,
				568,
				569,
				566,
				567,
				570,
				571,
				572,
				573,
				548,
				549,
				564,
				565,
				574,
				575,
				551,
				578
			});

			// Token: 0x04003494 RID: 13460
			public static bool[] UsesNewTargetting = NPCID.Sets.Factory.CreateBoolSet(new int[]
			{
				547,
				552,
				553,
				554,
				561,
				562,
				563,
				555,
				556,
				557,
				558,
				559,
				560,
				576,
				577,
				568,
				569,
				566,
				567,
				570,
				571,
				572,
				573,
				564,
				565,
				574,
				575,
				551,
				578
			});

			// Token: 0x04003495 RID: 13461
			public static bool[] FighterUsesDD2PortalAppearEffect = NPCID.Sets.Factory.CreateBoolSet(new int[]
			{
				552,
				553,
				554,
				561,
				562,
				563,
				555,
				556,
				557,
				576,
				577,
				568,
				569,
				570,
				571,
				572,
				573,
				564,
				565
			});

			// Token: 0x04003496 RID: 13462
			public static float[] StatueSpawnedDropRarity = NPCID.Sets.Factory.CreateCustomSet<float>(-1f, new object[]
			{
				480,
				0.05f,
				82,
				0.05f,
				86,
				0.05f,
				48,
				0.05f,
				490,
				0.05f,
				489,
				0.05f,
				170,
				0.05f,
				180,
				0.05f,
				171,
				0.05f,
				167,
				0.25f
			});

			// Token: 0x04003497 RID: 13463
			public static bool[] NoEarlymodeLootWhenSpawnedFromStatue = NPCID.Sets.Factory.CreateBoolSet(new int[]
			{
				480,
				82,
				86,
				170,
				180,
				171
			});

			// Token: 0x04003498 RID: 13464
			public static bool[] NeedsExpertScaling = NPCID.Sets.Factory.CreateBoolSet(new int[]
			{
				25,
				30,
				33,
				112,
				261,
				265,
				371,
				516,
				519,
				522,
				397,
				396,
				398
			});

			// Token: 0x04003499 RID: 13465
			public static bool[] ProjectileNPC = NPCID.Sets.Factory.CreateBoolSet(new int[]
			{
				25,
				30,
				33,
				112,
				261,
				265,
				371,
				516,
				519,
				522
			});

			// Token: 0x0400349A RID: 13466
			public static bool[] SavesAndLoads = NPCID.Sets.Factory.CreateBoolSet(new int[]
			{
				422,
				507,
				517,
				493
			});

			// Token: 0x0400349B RID: 13467
			public static int[] TrailCacheLength = NPCID.Sets.Factory.CreateIntSet(10, new int[]
			{
				402,
				36,
				519,
				20,
				522,
				20
			});

			// Token: 0x0400349C RID: 13468
			public static bool[] MPAllowedEnemies = NPCID.Sets.Factory.CreateBoolSet(new int[]
			{
				4,
				13,
				50,
				126,
				125,
				134,
				127,
				128,
				131,
				129,
				130,
				222,
				245,
				266,
				370
			});

			// Token: 0x0400349D RID: 13469
			public static bool[] TownCritter = NPCID.Sets.Factory.CreateBoolSet(new int[]
			{
				46,
				148,
				149,
				230,
				299,
				300,
				303,
				337,
				361,
				362,
				364,
				366,
				367,
				443,
				445,
				447,
				538,
				539,
				540
			});

			// Token: 0x0400349E RID: 13470
			public static int[] HatOffsetY = NPCID.Sets.Factory.CreateIntSet(0, new int[]
			{
				227,
				4,
				107,
				2,
				108,
				2,
				229,
				4,
				17,
				2,
				38,
				8,
				160,
				-10,
				208,
				2,
				142,
				2,
				124,
				2,
				453,
				2,
				37,
				4,
				54,
				4,
				209,
				4,
				369,
				6,
				441,
				6,
				353,
				-2,
				550,
				-2
			});

			// Token: 0x0400349F RID: 13471
			public static int[] FaceEmote = NPCID.Sets.Factory.CreateIntSet(0, new int[]
			{
				17,
				101,
				18,
				102,
				19,
				103,
				20,
				104,
				22,
				105,
				37,
				106,
				38,
				107,
				54,
				108,
				107,
				109,
				108,
				110,
				124,
				111,
				142,
				112,
				160,
				113,
				178,
				114,
				207,
				115,
				208,
				116,
				209,
				117,
				227,
				118,
				228,
				119,
				229,
				120,
				353,
				121,
				368,
				122,
				369,
				123,
				453,
				124,
				441,
				125
			});

			// Token: 0x040034A0 RID: 13472
			public static int[] ExtraFramesCount = NPCID.Sets.Factory.CreateIntSet(0, new int[]
			{
				17,
				9,
				18,
				9,
				19,
				9,
				20,
				7,
				22,
				10,
				37,
				5,
				38,
				9,
				54,
				7,
				107,
				9,
				108,
				7,
				124,
				9,
				142,
				9,
				160,
				7,
				178,
				9,
				207,
				9,
				208,
				9,
				209,
				10,
				227,
				9,
				228,
				10,
				229,
				10,
				353,
				9,
				368,
				10,
				369,
				9,
				453,
				9,
				441,
				9,
				550,
				9
			});

			// Token: 0x040034A1 RID: 13473
			public static int[] AttackFrameCount = NPCID.Sets.Factory.CreateIntSet(0, new int[]
			{
				17,
				4,
				18,
				4,
				19,
				4,
				20,
				2,
				22,
				5,
				37,
				0,
				38,
				4,
				54,
				2,
				107,
				4,
				108,
				2,
				124,
				4,
				142,
				4,
				160,
				2,
				178,
				4,
				207,
				4,
				208,
				4,
				209,
				5,
				227,
				4,
				228,
				5,
				229,
				5,
				353,
				4,
				368,
				5,
				369,
				4,
				453,
				4,
				441,
				4,
				550,
				4
			});

			// Token: 0x040034A2 RID: 13474
			public static int[] DangerDetectRange = NPCID.Sets.Factory.CreateIntSet(-1, new int[]
			{
				38,
				300,
				17,
				320,
				107,
				300,
				19,
				900,
				22,
				700,
				124,
				800,
				228,
				800,
				178,
				900,
				18,
				300,
				229,
				1000,
				209,
				1000,
				54,
				700,
				108,
				700,
				160,
				700,
				20,
				1200,
				369,
				300,
				453,
				300,
				368,
				900,
				207,
				60,
				227,
				800,
				208,
				400,
				142,
				500,
				441,
				50,
				353,
				60,
				550,
				120
			});

			// Token: 0x040034A3 RID: 13475
			public static int[] AttackTime = NPCID.Sets.Factory.CreateIntSet(-1, new int[]
			{
				38,
				34,
				17,
				34,
				107,
				60,
				19,
				40,
				22,
				30,
				124,
				34,
				228,
				40,
				178,
				24,
				18,
				34,
				229,
				60,
				209,
				60,
				54,
				60,
				108,
				30,
				160,
				60,
				20,
				600,
				369,
				34,
				453,
				34,
				368,
				60,
				207,
				15,
				227,
				60,
				208,
				34,
				142,
				34,
				441,
				15,
				353,
				12,
				550,
				34
			});

			// Token: 0x040034A4 RID: 13476
			public static int[] AttackAverageChance = NPCID.Sets.Factory.CreateIntSet(1, new int[]
			{
				38,
				40,
				17,
				30,
				107,
				60,
				19,
				30,
				22,
				30,
				124,
				30,
				228,
				50,
				178,
				50,
				18,
				60,
				229,
				40,
				209,
				30,
				54,
				30,
				108,
				30,
				160,
				60,
				20,
				60,
				369,
				50,
				453,
				30,
				368,
				40,
				207,
				1,
				227,
				30,
				208,
				50,
				142,
				50,
				441,
				1,
				353,
				1,
				550,
				40
			});

			// Token: 0x040034A5 RID: 13477
			public static int[] AttackType;

			// Token: 0x040034A6 RID: 13478
			public static int[] PrettySafe;

			// Token: 0x040034A7 RID: 13479
			public static Color[] MagicAuraColor;

			// Token: 0x040034A8 RID: 13480
			public static List<int> Skeletons;

			// Token: 0x040034A9 RID: 13481
			public static int[] BossHeadTextures;

			// Token: 0x040034AA RID: 13482
			public static bool[] ExcludedFromDeathTally;

			// Token: 0x040034AB RID: 13483
			public static bool[] TechnicallyABoss;

			// Token: 0x040034AC RID: 13484
			public static bool[] MustAlwaysDraw;

			// Token: 0x040034AD RID: 13485
			public static int[] ExtraTextureCount;

			// Token: 0x040034AE RID: 13486
			public static int[] NPCFramingGroup;

			// Token: 0x040034AF RID: 13487
			public static int[][] TownNPCsFramingGroups;
		}
	}
}
